![]() ![]() When all modules have been placed, click the shuffle button - it will automatically create connections between the modules. When building a new station, just drop all modules you wish to build, without connecting them. The station builder has a handy feature hidden under the settings button (the gears icon): "Shuffle modules". ![]() Workshops are size-depedent, which means that for L and XL-sized ships, a shipyard's workshop must be used. This will also work even if the wharf or shipyard is not capable of actually building ships. However, using a workshop on a player owned station does not cost anything - except the required materials. Installing mods using a workshop in an NPC station, costs money for each installation. Tip: An ideal system for example is Heart of Acrimony - The Boneyard once the Split Vendetta mission has progressed a bit. I usually choose a nice spot in a safe system out of the way with minimal activity to teleport to when I'm not flying around in first person. There is so much activity there now, that teleporting into the system has become problematic (think of all the ships in the asteroid belts suddenly all doing collision checks). For example, in one game I set up my largest manufacturing empire in Grand Exchange where the HQ initially appears. I don't usually think about it too much, but I do choose where I stay when I know I am not going to be moving around much, to keep my impact low. In essence, being in a system has the potential to slow things down significantly, or even disrupt them. Combat is also heavily affected, switching from a pure numbers game (their total power vs your total power) to fully simulated projectile trajectories and ship movements. When the player is present, all ships in the system will use the collision detection, so docking will take substantially longer. Take docking, for example: When the player is not present, ships will simply fly through the station's geometry to access the target docking port. In practice, this means that the player has a massive impact on how things happen in a given system, solely by being there. Doing this for all systems would not be feasible performance-wise. The game is built so the physics simulation system (collisions, inertia of ships, etc.) is enabled only in the system where the player is located. Gameplay tips and howtos Minimize player presence Since the ship's tractor beam ( O key) works as well. NOTE: It seems the ore collector drone is not always needed, Ship Menu > Ore collector drone > Change status to "Armed"
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |