![]() This was not intended to be a shallow self promotion. I actually have a youtube series dedicated to how to use teamcraft. Shit, most crafts can be as simple as just your starter 3 buffs (reflect/muscle memory, waste not, manip) then moving into buff+prep touch+end with bygot, then buff+groundwork till completed and this will be faster than what notranged gives. Figure out how teamcraft works, not just their community rotations but their simulator and make stuff yourself. But for anything you wanna craft a lot absolutely take the time to get yourself a good optimized macro. For a one off craft its not horrible I guess. This is also overall why I say it sucks though, because that best macro it could make is still 10-20 seconds longer than an actual optimized macro. A single time doing that and we are already at the breaking point. Many of us will sit down for an hour at a time crafting tincture, food, whatever. And the more you make the more time saved. So if you plan to craft more than 66 times its definitely worth letting notranged finish then. After 66 times you'll have saved 10 minutes. If we assume notranged takes 10 minutes to finish, that means you only have to craft 66 times until you'd be saving time by letting notranged finish. So this about 9 seconds saved on each craft if you let it finish and give you it. There is no point waiting for another macro to be found that will take 3 less moves.Įach crafting move is about 3 seconds long.
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